Kinundrum
2D vector animation/Interactive teaching module
Kinundrum is a teaching website for an undergraduate kinesiology course. It has case studies where students can review their anatomy knowledge and apply them to solve puzzles. The case studies usually describe a situation where an injury happened, and the mechanism of the injury will eventually become clearer when students solve the problems with the clues provided.
Here are some assets I created for two case studies.
1
Squash Injury Case
The first case is about a squash player feeling pain on at the back of their right forearm.
Character Design
Pip, a professional squash player, who plays almost every week
Mechanism of Injury
An animation showing the mechanism of the injury in a diagrammatic style
Desktop Mockup
Making the user interface mockup to connect every asset produced and see the coherent story
2
Heidi in Gym
The second case is about the daily exercise in gym and the mechanism of building muscle strength.
Character Design
The two characters in this cases are Heidi and her coach.
Muscle Contraction
An animation showing the mechanism of a concentric contraction
Passive Stretches
An anatomical animation for students to identify passive muscle stretch when Heidi makes an overhead stretch
Faculty advisors
Judi Laprade and Michael Corrin
Medium/Software
Adobe Illustrator and After Effects
Final format
Stills and 2D animations on an interactive website
Primary audience
Undergraduate kinesiology students